Esports Business Analysis Report 2025: Twitch and YouTube Lead the Charge in Viewership - ResearchAndMarkets.com
Esports Business Analysis Report 2025: Twitch and YouTube Lead the Charge in Viewership - ResearchAndMarkets.com
DUBLIN--(BUSINESS WIRE)--The "The Business of Esports 2025" report has been added to ResearchAndMarkets.com's offering.
The "Business of Esports 2025" report takes a deep dive into the world of elite, professional video gaming competitions in the world. The report explores the biggest rights across esports, specifically looking at the main media and sponsorship rights across the biggest competitions, as well the main sponsorship rights and annual values of many of the leading teams. The report also looks at market viewership, profiles individual teams and offers social media following comparisons against gamers, teams and other sports competitions.
Twitch and YouTube remain the most popular platforms for esports viewership. Saudi Arabia continues to target esports for its global growth strategy, alongside traditional sports. Technology, media & telecommunications and consumer goods industries are linked to the most prominent sponsorship deals.
Overview of the media rights landscape. Global media and sponsor partners explored. Breakdown of the sponsorship deals including annual values. Individual team profiles. Team market comparison by sponsorship. Connected social media followers.
Scope
- The main aims of this report is to highlight commercial landscape across the world of esports. The report breaks down these commercial partnerships with the different leadings groups in the space and breaks down the leading partnerships across some of the most popular competing teams, highlighting brands with significant investment in esports.
Reasons to Buy
- Esports continues to grow and reach a unique audience that fans are eager to reach. Esports is targeting further international growth through around the world, with Saudi Arabia having grown its position as an area of influence for esports in recent years.
Key Topics Covered:
1. Overview
2. Media Landscape
3. Sponsorship Landscape
4. Team Sponsorship Landscape
5. Esports by Market
6. Tournament Prize Money
7. Social Media
8. Appendix
Key Data
- Global broadcasters
- Series Sponsor Values
- Team title sponsors
- Estimated team revenue
- Number of team sponsors
- Title sponsorship value
- Sponsor logos on team livery
- Team sponsorship by industry
- Team sponsorship by location
2025 calendar
- Driver victories
- Driver best finishes
- Ticket revenue.
For more information about this report visit https://www.researchandmarkets.com/r/dk47wj
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