SAN FRANCISCO--(BUSINESS WIRE)--Havok™, a leading provider of game technology, announces today that it has licensed its suite of middleware solutions to power Fighter Within – the upcoming brawler game for the Xbox One® all in one entertainment system from Microsoft®. Developed for Kinect® for Xbox One® by DAOKA Studios, Fighter Within utilizes Havok’s Physics, Animation Studio, Cloth, and Destruction technologies to provide players the excitement of a real fighting competition while battling their friends to earn bragging rights.
“Fighter Within is the perfect culmination of Havok’s suite of products, with each component adding another realistic element to the game experience to make it fully engrossing and convincing”
“Havok was key to our success thanks to its advanced animation system, which allowed us to bring the full intensity of the players’ physical movements into the virtual world in a convincing way,” said Yves Grolet, Studio Director, DAOKA Studios. “Fighter Within relies on a complete sense of immersion to draw players into its intense encounters, and Havok’s reliable and tested technology has been essential in creating that experience.”
Fighter Within delivers on the long awaited motion fighting promise, inviting players to prove their fighting skills and sharpen their plan of attack in order to beat their opponents. Fighter Within lets players throw punches, kicks, counters and combos in one of the most immersive, brutal and liberating fighting experiences yet. Havok’s Animation Studio technology is used to drive Fighter Within’s characters to react naturally to the impact of each attack.
Havok Destruction allowed the team at DAOKA Studios to integrate immersive destructible environments that shatter and break apart realistically in reaction to the players’ in-game actions.
“Fighter Within is the perfect culmination of Havok’s suite of products, with each component adding another realistic element to the game experience to make it fully engrossing and convincing,” said Brian Waddle, Vice President of Worldwide Sales and Marketing at Havok. “The team is proud to work with the talented developers at DAOKA Studios to push our technology and challenge us to ensure that our technology is ready for every genre, platform and hardware.”
For further information, developers can visit www.havok.com.
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Halo: Spartan Assault, Assassin’s Creed III, Metal Gear Rising: Revengeance, Injustice: God Among Us, DmC: Devil May Cry, The Elder Scrolls V: Skyrim, Guild Wars 2, and Modern Combat 4: Zero Hour.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Game Studios®, Sony Computer Entertainment Inc., Nintendo®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for the Xbox One® and Xbox 360™ video game and entertainment systems, PlayStation®4 and PlayStation®3 computer entertainment systems, Wii™, Wii U, PlayStation Vita®, Android™, iOS, Windows® 8 (Desktop, Tablet and Phone), Windows 7, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Shanghai, and Germany. Havok is an Intel® owned company.